Showing posts with label VGH. Show all posts
Showing posts with label VGH. Show all posts

Tuesday, September 08, 2009

Sony bringing extreme ZOOM to PS3 and PSP

Sony will be providing some very cool technology to developers to use for the PS3 in the near future. Gigapan has started the incredible super high resolution movement with imagery that our feeble minds cannot comprehend.

Sony will be jumping onto the bandwagon to capture stunning images at gigapixel resolution. But providing the same sort of effect by linking multiple documents and items together and allowing you to zoom from one to the next. The video after the break shows a number of demonstrations, including what looks to be a release calendar that, inside each cell, contains high-resolution photos and even videos of whatever is releasing that day.

Also demo'd is a new voice recognition library for the PS3, dubbed PS3VR which is currently featured in SingStar. Sony PS3VR will be able to understand about twenty different languages. With extreme zoom, facial recognition, voice recognition and 3D right around the corner Sony may be able to finally capture some of their magic back.







Via:[NanogeektechTV]

Monday, September 07, 2009

Bonk: Brink of Extinction Announced

Hudson Entertainment announced the early 2010 release of Bonk: Brink of Extinction for the PlayStation 3, Xbox 360 and Nintendo Wii, a side scrolling adventure featuring next generation graphics mixed with a retro gameplay style. Bonk: Brink of Extinction will be for Microsoft Xbox LIVE, Sony PS3 PSN and Wiiware.

Many may not remember this classic from back in the day but initially made for NEC’s TurboGrafx-16 console in 1990, Bonk’s Adventure was a platform adventure title which gathered lots of Game of the Year awards. Bonk’s Revenge and Bonk 3: Bonk’s Big Adventure followed up the classic title on TurboGrafx-16. Nintendo also featured Bonk in the Gameboy title named Bonk’s Revenge and Super Bonk for the SNES.

PS3 Slim breaks record numbers in Japan

Famitsu publisher Enterbrain released early sales figures for the PS3 lite today, and they are indeed good. For the week of August 31 through September 6, total sales for the PS3 platform as a whole reached 150,832 units. Of these, 150,252 were from the slim, which arrived on Thursday.

In the previous week, the PS3 just barely managed to top the 1,000 mark. The system was hard to find at retail, and even if you did find one, it was probably still carrying the standard 39,800 yen price point, as Sony did not stage pre-slim price cuts in Japan.

The 150,832 figure is a new record for the PS3 in Japan, easily beating the previous high of 88,000, achieved during the first two days after the November 2006 launch. Other surges from games like Metal Gear Solid 4 and the Spring Final Fantasy XIII demo capped out at below 70,000.

Sony PS3 sales up 999% thanks to the Slim

Sales of the PS3 have risen by nearly 1000% in EU following the release of Sony's new slimmer model.

According to Chart-Track, week-to-week PS3 sales are up by 999%.

The firm's Dorian Bloch described the increase as "huge", saying: "The uplift on week 36 on week 35 is plus 999%. We don't give out the hardware numbers, but nevertheless it's a very large increase."

Saturday, September 05, 2009

Sony repositioning PlayStation 3 as all-in-one Device

Three years later and many causalities of the great "flame wars" still nursing their wounds. Sony is on record to admitting they are playing catch up being it's major competitors. Sony's new plan is to reposition it's PS3 video game console as an all-in-one entertainment device.

I am not sure that I'm a fan of this new direction, the Japanese base company has begun. Sony's new advertising campaign for the all important fall and holiday season places heavy emphasis on everything except gaming. Sony will focus more on the PS3 ability to play high-definition Blu-ray DVDs and to download movies form the internet.


Video after the jump:

New Sony PS3 Fall Advertising Campaign 1


New Sony PS3 Fall Advertising Campaign 2


After years of costing more than its competitors, Sony on September 1st finally cut the price of the PS3 to $299, putting it in line with Microsoft's Xbox 360, which has various models that cost $199 to $299, and the Nintendo Wii, which costs $249.

"A year or two ago, the idea of an all-in-one media hub was kind of a foreign idea among the mass market," Divnich noted. "Today thanks to new technologies like the iPhone, we've warmed up to the idea of products the iPhone"

According to Peter Dille, senior vice president of marketing for Sony Computer Entertainment America. "We have been a game company for years and we would never walk away from that, but research confirmed there is a larger proposition under our nose," "We wanted to reposition as a total entertainment solution. We felt like we can really own entertainment."

Sony is in a great position to do great things with the PS3 especially when Moco(Motion Control) and 3D is unveil. Starting this fall Sony would have erased their biggest hurdle in many eyes with the recent price reduction. The PS3 is a great all around device that is worth every bit of $299.00. But why deviate from what made you king in the first place. If the Sony PS3 is a game system let it be that, highlighting special feature is needed but do not down play what made you great in the first place.

Friday, September 04, 2009

Sony admits they're playing "Catch up"

Sony's head honcho is stirring fanboy's arsenal with his latest admission that Sony was fashionably late to the online console gaming world. According to CVG Sony Computer Entertainment president recently told EDGE magzine that Sony is fully awareof thier arrogance in developing PS3's online integration.

“I think we were late to offer the platform-level support, to make the online functionality work at that level…We made the prior decision that you do not introduce the common centralized network names into every experience, so publishers made their own. That was fine at the start, but as more and more games have online functionality you need a unified approach.”

Yoshida then concedes, "So Microsoft took that approach in the last generation, and maybe that's where people see the difference when they compare Xbox Live and PSN."

Sony has done a remarkable job with it's PSN since they debut the PS3 in November 2006, it is a steady evolving digital platform. Sony still has ways to go to out shine the new kid on the block, Microsoft's Xbox 360 LIVE by introducing key features such as: cross game chat, cross game invite and party invite being the most popular. But many will argue you get what you pay for but if all things had this much effort put into it and stills continue to be free count me the fuck in.


Via:[CVG]

Tuesday, September 01, 2009

PS3 firmware 3.00 now live

Sony's PS3 firmware update is now live. They are some critical features that many PS3 owners wanted that was not released in firmware 3.00. Most notable features missing are cross game invite, in game voice chat and in game invite. These features are a standard staple on the 360 and many PS3 owners feel the playing field would be leveled when these features are in place.


* “What’s New” – The “Information Board” will be replaced with a “What’s New” section, which allows you to enjoy interactive PlayStation news every time you start the PS3 system. Located under the PlayStation Network icon, “What’s New” displays the latest and greatest game, video, PlayStation Network and PlayStation news and releases, as well as your recently played games, in a sleek, new animated format.

* Status Indicator – In the top right corner we’ve added an indicator bar, which displays your user icon, friend icon, the number of friends you have online and a small message icon to let you know if you have any new messages. The indicator also includes a scrolling ticker that features the latest news from PlayStation Network. In addition, when you press the PS button, the battery life indicator will no longer cover up the clock.

* Friends List – Now your PlayStation Network friends will appear in a slightly redesigned format on your Friends List. Also, messages will now be viewable from each of your friends’ respective profiles.

* PlayStation Store Shortcuts – We’ve added a handy shortcut icon to the PlayStation Store under both the Game and Video categories so you can access the latest content quickly and easily.

* Personalization – Personalize your PS3 with new dynamic custom themes and avatars. Dynamic themes as well as free and premium avatars will be available through PlayStation Store. A dynamic theme takes your screen to a whole new level as it incorporates animated objects into the background.

* Trophies – Showcasing your hard earned trophies just got better. Update 3.00 gives game developers the ability to modify how they display trophies for add-on content. Base and add-on game trophies will continue to be combined into a single list so you can see where you stand in a game as a whole. Within that list, trophies will be broken out into subcategories—base trophies and add-on trophies—that way, you can easily view the percentage of your base game trophy collection, and separately track your trophy progress in add-on packs. Look for this enhancement to be included in upcoming games.

Monday, August 31, 2009

PS3 Slim unboxed Video


The Sony PS3 Slim is officially out for only $299.00. You now get a standard 120GB HDD that is easily replaceable, if 120GB is not enough for you. The biggest feature Sony deleted from the new PS3 Slim was Linux. Sarah Ewen of SCEE’s technology group had this to say:

“The reasons are simple: The PS3 Slim is a major cost reduction involving many changes to hardware components in the PS3 design. In order to offer the OtherOS install, SCE would need to continue to maintain the OtherOS hypervisor drivers for any significant hardware changes – this costs SCE.

One of our key objectives with the new model is to pass on cost savings to the consumer with a lower retail price. Unfortunately in this case the cost of OtherOS install did not fit with the wider objective to offer a lower cost PS3.”

Following the massive Sony GamesCom press conference confirming Sony's new model, GamesRadar US takes their new prize out of the box and into our monitors.

The PSP Go unboxing


Those GamesRadar folks sure are lucky. We already saw them unbox a PS3 Slim, and now they've laid their hands on another piece of Sony hardware: the PSP Go.

Storage: The Go will offer 16GB of built-in flash memory, and it's expandable via a Memory Stick Micro (M2) slot. There is no UMD (Universal Media Disc) drive on the PSP Go. While that no doubt allows for the smaller size (and, we hope, the potential for better battery life), it also means there's no way to play existing PSP software you might own on the PSP Go.

Controls: While the layout may be different, the control scheme on the PSP Go is little changed from earlier PSP models: a four-way d-pad on the left, the standard quartet of geometrically coded Sony controls (circle, square, cross, triangle) on the right, select/start buttons in the center, and the PlayStation "home" button to the left of the screen.

Wireless: In addition Wi-Fi support, the PSP Go adds Bluetooth capability to the Sony handheld platform for the first time. That should allow standard Bluetooth headsets (and, presumably, A2DP headphones and speakers) to pair with the PSP Go. In the leaked video, Sony rep John Koller also specifies the ability to tether the PSP Go to a Bluetooth-enabled cell phone. The advantage of that isn't highlighted, but that would potentially allow Web browsing and online gaming via a tethered phone with a 3G data connection (when Wi-Fi access wasn't available). Another possibility (though pure supposition) is that you could pair a PS3 controller (which is Bluetooth-enabled) to the PSP Go.

PS3 integration: Again, it appears the existing interoperability between the PS3 and the PSP line will be carried over to the PSP Go. That includes the ability to cross-load some games and media, as well as the Remote Play option (access PS3-based content from the PSP over the Internet).

God of War Blu-ray Disc Compilation Available This Holiday Season!

SCEA has announced that the PlayStation 2 God of War games will be coming to PlayStation 3 on a single, HD-enhanced Blu-ray disc. Previously hinted at in a consumer survey, the God of War Collection will feature "reworked" versions of both games, running at 60 frames per second and 720p resolution. The port is being handled by Bluepoint Games, the team behind the PSN-exclusive shooter, Blast Factor. Hopefully, the games will be more than simply upscaled, giving original PS3 owners a reason to partake in the double dip.

The Blu-ray collection will be available this holiday season, and will cost $39.99, the same price as buying both of the games on PS2.

Sunday, August 30, 2009

DJ Hero's DJ AM Found Dead in New York

DJ AM, a playable character in Activision's forthcoming DJ Hero, was found dead in his Manhattan apartment Friday.

Adam Goldstein, as he was known in real life, was a performer with a well-known history of drug addiction, and recovery from it. He was 36.

Tim Riley, the Activision vice president of music affairs, released a brief statement on word of Goldstein's death: "We are deeply saddened by the loss of DJ AM. We hope that his work on the game will be a fitting tribute to his creative spirit and musical talent."

So it doesn't sound like the tragic development changes anything about DJ AM's appearance in the game, due for release Oct. 27.

The Associated Press reported that police found prescription medications and a crack pipe in Goldstein's apartment in New York. Paramedics discovered him shirtless and wearing sweatpants in his bed at 5:20 p.m. on Friday. A friend had called police, alarmed that he was unable to get into the home. There was no evidence of foul play.

Tuesday, May 08, 2007

Next Generation Gaming Engines Part 2 "Euphoria"


Lucas Arts is back, and just in time for the next generation video game war. Back in the hay day the 1990s Lucas Arts had its sheer of IPs with great technology. But as time past Lucas Arts decided to stick with their aging IPs. But a new light has began to shine, and with the sheer brightest of that light comes new and amazing technology.

One of those games that will be shining its light bright is STAR WARs: The Force Unleashed. And with this new IP comes a waterfall of technology that will be changing the way we play games from this point on.


Star Wars: The Force Unleashed

The Star Wars saga will continue in Star Wars: The Force Unleashed, a video game developed by LucasArts, which casts players as Darth Vader's "Secret Apprentice" and promises to unveil new revelations about the Star Wars galaxy. The expansive story, created under direction from George Lucas, is set during the largely unexplored era between Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope. In it, players will assist the iconic villain in his quest to rid the universe of Jedi - and face decisions that could change the course of their destiny.

As its name implies, The Force Unleashed completely re-imagines the scope and scale of the Force by taking full advantage of newly developed technologies that will be seen and experienced for the first time: Digital Molecular Matter (DMM), by Pixelux Entertainment, and euphoria by NaturalMotion Ltd. Paired with the powerful Havok Physics™ system, these new technologies create gameplay only possible on the new generation of consoles. DMM incorporates the physical properties of anything in the environment so that everything reacts exactly like it should - wood breaks like wood, glass shatters like glass, plants on the planet Felucia bend like plants on the planet Felucia would, and more. Meanwhile, as a revolutionary behavioral-simulation engine, euphoria enables interactive characters to move, act and even think like actual human beings, adapting their behavior on the fly and resulting in a different payoff every single time.

Features

-During the period between Episodes III and IV, players hunt Jedi in the role of Darth Vader's Secret Apprentice.
-Unleash and upgrade the Secret Apprentice's four core Force powers
- Force push, grip, repulse and lightning - throughout the course of the game, and combine them for ultra-destructive, never-before-seen combos.
-Examples of unleashing the Force in ways never thought possible:
-The Secret Apprentice won't just Force push enemies into walls - he'll Force push enemies through walls.
-The Secret Apprentice won't just Force grip foes to throw them aside - he'll Force grip them in midair, zap them with lightning, then drop them to the ground to explode like a bomb.
-In addition to new adversaries created just for the game, such as fugitive Jedi and Force-sensitive Felucians, players will also confront and associate with familiar faces from the Star Wars films, including Darth Vader.
-Visit locations such as Episode III's Wookiee homeworld Kashyyyk and the floral Felucia, the junk planet Raxus Prime, plus an Imperial TIE fighter construction facility.
-Decisions made by players throughout the game will determine the path of the story, including multiple endings that will rock Star Wars continuity as they know it.
-The Force Unleashed is LucasArts' first internally developed title for next-generation consoles, and it represents the first in-game collaboration of talents and technology between LucasArts and Industrial Light & Magic, two companies now finally under one roof at the new Letterman Digital Arts Center in San Francisco's Presidio district.
-The Force Unleashed debuts Digital Molecular Matter from Pixelux and euphoria behavioral simulation from NaturalMotion Ltd.
-LucasArts is preparing an unprecedented promotional effort around the launch of The Force Unleashed, encompassing a full line of toys and game-based action figures from Hasbro, as well as a full publishing program from Dark Horse, Del Rey and Palace Press.

Now lets get to the meat and potatoes, the two most interesting things that will make this game absolutely amazing is the Digital Molecular Matter from Pixelux and the Euphria Behavioral simulation from NaturalMotion.

Digital Molecular Matter from Pixelux:

Digital Molecular Matter (DMM), automatically generates art assets for a broad range of animation sequences: objects breaking, objects bending, flesh moving, cloth and rope motion, etc. Using DMM does not force artists to change their tools. The output of tools such as Maya and LightWave can be imported and converted to DMM objects. Instead of using a surface description of a video game objects, DMM uses a volumetric representation. A surface mesh is extracted from the volumetric representation at the desired level of detail for display. True 3D procedural textures can be used to add detail for display and as part of the material strength evaluation process. Data structures are also extracted to make collision detection and contact evaluation very fast. Even special effects sounds are synthesized automatically from fracture, contact, and collisions of DMM objects

Real-Time
The CPU, vector units and GPU are all used to accelerate the DMM extractions, texture processing, and simulation. DMM technology has been designed to take advantage of the latest advances in computing technology, including multiprocessing and physics acceleration hardware. Our goal is to make this technology real-time for the sake of both interactivity as well as in-game use.


Destructibility
Digital Molecular Matter technology can handle more than just realistic motion. DMM can simulate the fracture of objects. The physical stress throughout objects is calculated and is used along with the strength of its materials to decide when and how objects will break. Complete fracture is simulated including the creation of separate pieces, which become additional bodies in the environment.




Flexible Bodies
DMM can also handle much more than rigid bodies; it can simulate the action of flexible bodies as well. DMM objects can bend, like a metal pole bending or a branch of a tree. The movement of flesh of people and animals can also be simulated. This allows an animation sequence to be applied to a rigid body skeleton and then have DMM flesh attached to the skeleton to create a video game character that moves realistically. Cloth and rope motion can also be simulated with DMM, making it possible to have a realistic sailboat simulation with wind filling the sails realistically.



Automatic Level Of Detail (LOD)
Because we store a volumetric archetype format of the object, DMM objects are not limited by mesh control point limitations when attempting to decimate meshes for different levels of detail. Each LOD version is built by traversing the DMM data structure to whatever level of detail is desired. This yields a natural tessellation of the final surface mesh that is just as accurate or much so than a hand-drawn one.



Physics
While DMM is designed to be modular, we cannot ignore that there may be some environments lacking in a physics engine. To this end, we have designed our own physics engine with state-of-the-art algorithms. This engine is based in part on some of the principals utilized in our fracture system.





Hardware Shaders
Modern graphics hardware has some interesting features that are not always utilized to their best effect. One of these is the concept of a 3D shader. A 3D shader defines a volume that is shaded rather than just a surface. DMM technology can take advantage of this 3D nature by utilizing shaders in situations where objects are broken to show internal structure.
Here we see a chair. One made of marble and the other made of wood:

Video of what all that tech talk translates to:



Euphoria
euphoria:core is NaturalMotion's lightweight DMS engine. euphoria:core runs parallel to the game's animation engine and is called by the game's AI whenever synthesised motion is required instead of canned animation. This enables a non-disruptive integration and scalable use.
euphoria:core consist of a small kernel, AI controller modules (for adaptive behaviours) and a rigid dynamics module (for physics). euphoria is physics-engine independent and works with all commercially available engines (as well as proprietary ones).
Just watch the video it is a lot easier to understand:




Euphoria & DMM in action. Star Wars: Force Unleashed
game play.


They will be a few a games out there that will utilize Euphoria technology, such as GTAIV and 2K sports AllSports All Pro Football. Where this type of Technology will shine would be in sports where there is full contact, Football, Basketball, and even Soccer. Fighting games can be greatly enhance with the absence of canned animations. I am truly looking forward to see who picks up this technology and how it is used in future games. Lucas Arts I really do not have to worry about making poor IPs, its everyone else that scares me.










Monday, May 07, 2007

NEXT GEN GAMING: How Long would it Last

Wedbush Morgan's Michael Pachter issues state-of-the-industry report, says PS3 will take this round of console wars, but everyone can come out a winner.

By Brendan Sinclair, GameSpot
Posted May 7, 2007 5:07 pm PT

Wedbush Morgan Securities analyst Michael Pachter issued his annual industry report today, and used it to warn investors of what he expects to be a changing console generation model.
While he addressed everything from the mobile-gaming market to the profit potential of downloadable content in the 207-page report, Pachter's main point was that the current generation of consoles will stretch on longer than the five-year cycle established by previous generations.

Pachter titled the report "Curb Your Enthusiasm," warning investors that customers are buying into the new systems at a slower rate than expected. But on the positive side, longer console life cycles gives companies more of a chance to turn a substantial profit from their systems before turning around and pouring money into making the next system.
"In our view, the economics of game development and the tremendous capital required to produce the consoles will virtually compel all constituents to milk the next generation for all that it's worth," Pachter wrote.
Pachter singled out Sony as one player looking to take advantage of a longer console cycle. The electronics giant has already said it wants a 10-year lifespan for its systems, and Pachter noted the delayed introduction of the PlayStation 3 and the company's willingness to include a Blu-ray drive in the machine. Pachter noted that Blu-ray might not be a compelling value-adding feature until (and unless) it beats Toshiba's HD-DVD format as the next-gen successor to DVDs.
"We expect the dominant console at the end of the next cycle to be the PS3, primarily due to our assessment that Sony will win the high-definition DVD format war," Pachter said.
However, Pachter doesn't expect that "dominance" to be especially convincing. Through 2011, he projects that the PS3 will have sold 73.7 million units worldwide, edging out the Wii's 72.4 million systems. Pachter has the Xbox 360 finishing third among the consoles with 54 million sold worldwide. But in this round of console wars, there may not be a loser.
"We believe that this is essentially a dead heat," Pachter said, "and each manufacturer will have sufficient market share to generate significant profits."

According to Pachter's projections, the PS3 will sell 32.2 million units in the US through 2011, followed by the Wii with 29.9 million, and the Xbox 360 with 26.8 million. That represents the first six years in which the PS3 and Wii were sold (seven years in the Xbox 360's case). For comparison's sake, Pachter's figures show that over the first six years during which the PS2 was sold, Sony managed to move 32.1 million systems in the US.
As for Nintendo's hit holiday launch of the Wii, Pachter appears unconvinced as to the system's long-term prospects.
"We believe that the Wii will outsell its competitors by a large margin for at least two years, but have difficulty predicting whether Wii demand will remain strong or will fade thereafter," Pachter said. "We think that Nintendo is likely to tinker with its hardware some time in the foreseeable future, perhaps offering high definition graphics and a Blu-ray drive in a future version of the console. Should it fail to do so, we think that the other two consoles will become far more competitive as prices come down."
On the Xbox 360's upside, Pachter noted that a misstep by the competition could help, but isn't necessary for Microsoft to emerge from this generation better off than it was going in. If the HD-DVD format (which Microsoft has embraced with an external drive for the 360) manages to best Blu-ray, Pachter said it would be a "complete disaster" for Sony, and completely negate the value proposition of the PS3's Blu-ray drive.

"Microsoft can position itself to thrive in either case, and has in large part secured a more dominant position this time around through its decision to launch the Xbox 360 a full year ahead of the PS3 launch," Pachter said.
Moving to the portable console wars, Pachter noted that media coverage of the PlayStation Portable and DS is "fixated" on the sales battle between the two to the point that people have a distorted view of each machine's success.
"The phenomenal performance of the DS has made the PSP’s performance appear poor, when in fact, the PSP is actually performing quite well," Pachter wrote. "By the end of its third full year, we expect the PSP’s installed base to be approximately 25 million units, on par with the installed base of the Game Boy Advance at the end of its second year. Given that the PSP started from scratch, while the GBA sold into an installed base of over 100 million Game Boy owners, we think that the PSP’s performance is respectable."
Of the DS, Pachter said, "We consider the DS one of the primary reasons to expect the next generation console cycle to be the biggest ever."

The analyst expects Nintendo's dual-screen handheld to sell a whopping 97.9 million systems worldwide through 2011. According to Pachter's projections, 6 million of those will be sold in the US in 2007, helping the year's domestic hardware sales total more than $7.5 billion. However, Pachter expects that number--slightly less than the US hardware sales tally of 2005 and 2006 combined--to be driven more by the larger price tags on the latest systems.
"We are impressed that the console manufacturers, video game publishers and retailers seem to have learned in some small way from the same mistakes that they made in the past," Pachter concluded. "Even if they don’t make the same mistakes as in the past, there will be ample opportunity to make new ones: the first mistake of the current cycle was Microsoft’s decision to launch a console in 2005 without adequate supply; the second was Sony’s decision to include a costly Blu-ray drive in the PS3, driving the cost of the console beyond the reach of many consumers and limiting supply at launch; the third, surprisingly, was Nintendo’s failure to anticipate demand for the Wii (we all missed this one), a problem that persists as of the time of this writing."

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