
* As previously mentioned, GTA4's story is focused. So much so that you won't be seeing any amusing yet totally out of context missions like invading top-secret government alien research bases. There's a lot of driving, following, shooting, and evading as you do your freelance work around the city. But that's not to say there aren't climactic moments or centerpiece events -- they just seem a little more spaced out along the lengthy campaign. It'd be silly to call this more "realistic," but it's definitely more in line with the genre's representations in television and film.
* The oft-maligned mission structure, where death or capture at any point of the process means restarting from the beginning, is partially redeemed by the cellphone: You still have to start from the beginning of the mission, but now you can skip from jail or the hospital immediately to the starting point. And to help placate those with restart fatigue, Rockstar threw in some different character dialogue for the second try (if you have to try for a third time, your accomplices will suggest that you all be quiet and just listen to the radio until you get there). It's still frustrating to fail a mission in its final stages due to random traffic interference or lucky cops, but that just appears to be the nature of the open-world beast.
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